If the plugin fails during "Load" then it may be necessary to delete the "AzureBatch.mod" file manually. This entry may be present in the plugin manager when Maya is first loaded, in which case it may be necessary to first load it, then uninstall it and restart Maya in order to allow the new AzureBatch.py to be loaded. There is a bug that even if "Load" and "Auto Load" are both unticked, an entry in the Maya plugin manager for a plugin named AzureBatch.py will cause this entry to be loaded instead, even if you browse to a different folder location and try to load a different AzureBatch.py plugin. When upgrading the plugin, it is recommended to Uninstall the previous version of the plugin, then close and reopen Maya before Installing the new version of the plugin, following the instructions above for Uninstall and Install.
On Mac this is located at: /Users//Library/Preferences/Autodesk/maya//prefs/AzureBatchData Upgrading or reinstalling On Windows this is located in: Users\Documents\maya\2017\prefs\AzureBatchData To remove config which is retained for a reinstall, delete the config file "azure_batch.ini". Confirm to remove the dependencies if you wish a clean uninstall.Untick the "Load" and "Auto Load" entries for AzureBatch.py.Scroll down and find the entry for AzureBatch.py, it may be necessary to expand the folder view.Select a Subscription and Batch Account from the dropdown menus in order to complete Batch Account configuration.
Follow the instructions to sign-in by entering the device code provided at aka.ms/devicelogin.
The downloading and installing of the Python dependencies may take a few minutes, after which you will need to close and reopen Maya toĮnsure the updated dependencies are loaded correctly.Īny errors in the dependency install will be logged to the file "AzureBatchInstall.log" in the "azure-batch-libs" folder, which is created for holding dependencies. The first time the plug-in is loaded, you will be prompted to agree to some terms and conditions, and install some Python dependencies.
It is supported for Windows and Mac.įor more information, please see. This project demonstrates cloud rendering using the Azure Batch service with integrated licensing for Maya, VRay and Arnold.